What is Premise Based Implicative Truth Synthesis?
Success
can be defined as a social game of one’s personal drive and
interpersonal influence.
In
addition to the inclusion of a social aspect in our initiatives,
success is also made of one essential ingredient - creativity.
Creativity can be defined as a capability, power to connect seemingly
unrelated fields, systems, and ideas, into a new whole with a novel
meaning and functionality.
It
might be interesting to explore, for instance, is there a way to
associate our behaviours, what we value, what matters to us, with
such diverse fields as mathematics, engineering, biochemistry? And,
if we can discover that connection, is there a method to find and
spark our own creative and intellectual powers to achieve our goals
based on what we have learned from those relationships?
Premise
Based Implicative Truth Synthesis answers these questions.
While
the method’s concept may appear complex at first, I will
demonstrate how you can effectively grasp its meaning by gradually
introducing its leading ideas.
Let’s
begin!
For
instance, how can you connect the world of mathematics and the world
of physics?
Choosing
starting numbers and the initial sequence of operations on them,
represents the only entry to the mathematical world, from any field,
not only from physics. Once this is accomplished you can continue
towards obtaining problem specific results in mathematics.
The
physical relations between observed physical objects, for example
their motion and speed, are quantifiable. It means that these
relations can generate numbers, supply numbers as entry points, to
mathematics. This action of postulating numbers is the actual
connection point between physics and mathematics. Only through the
postulate from the one system to another, two different systems can
be functionally linked. Hence, in physics, generally non-mathematical
events (but quantifiable), like motion, rotation, acceleration,
postulate numbers as a-priori inputs (no question asked how they have
been obtained) to the mathematical world. Then, inner actions within
mathematics, logic being a major player, accept this spectrum of
initial values, do the “processing” on them to obtain the
relevant mathematical results, and return those result back to the
world of physics.
Is
it possible to detect if any two systems, that might be, on the first
sight, very different, can be "connected" in the sense
described? The answer follows.
To
apply the Implicative Truth Synthesis approach you expect that the
systems function on, and are based on, the logical principles. The
creativity lies in the important fact that there must be a set of
initial conditions, axioms, or premises that describe the system or
serve as the starting points defining allowable states within that
system. We observe that another system can generate these
starting points. Or, we can do it. Let’s call the first
system, system A. System A has a postulating power in
relation to the system B if it can, as a result of its own
processing, specify entry points, premises to another system, system
B. Then, system B can take further actions based on these premises
(given starting points.) This is how we construct a fully functional
dependence of two systems. Therefore, creative thinking process will
have the following steps: we find the axioms of one system, system A,
then determine postulating capabilities of that system, i.e. it's
capacity to bootstrap processes in another system, B, by choosing
starting points in the system B. Laws and rules governing the system
A can be quite different from the laws and rules inside the system B.
What links them is the fact that the first system (A) can define a
starting point, a premise for the second system (B) to take action,
which then processes it.
Whenever
we create something new, we start with a premise. A premise is an
initial assumption, an initial starting point we consider to be true.
However, in a creative thinking, sometimes you have to assume that
something is true without being sure if it is a correct assumption.
You have to do this so you can further experiment by deriving logical
results from that assumption, which themselves may be true or they
may lead to a contradiction. If you come to a contradiction, then
initial assumption is false, but you probe again with new assumptions
until you get meaningful results.
It
is imperative to recognize the initial premise inception as an
important step, because every reasoning process starts with what we
assume to be true. Sometimes, that assumption comes from our previous
reasoning, our guess, intuition, or scientific inquiry. All of these
sources can have substantial degree of influence in the reasoning
process, depending on the circumstances.
Take,
for instance, emotions’ role in our reasoning. Emotions can
influence our decision making, but not before they influence our
selection of premises – what we will assume and accept to be true,
based on those emotions. Emotions influence our assumptions what is
true and through that step they influence our process of decision
making.
To
explain further what the Premise Based Implicative Truth Synthesis is
here are two examples.
Let’s
say you want to be a racing driver. How would you watch a race with
this in mind?
You
can start with these observations: the race is in progress; your
favourite driver is driving quite well. Although you probably cannot
see, your driver certainly presses the gas pedal at different rates
along the track, she shifts gears in the most effective sequence she
can, and she quickly steers as a response to the tracks’
conditions, her own speed, and the other drivers’ positions and
speed. Everything looks harmonious, connected, because all things fit
together into an event called car racing.
This
is how your experience looks like without Implicative Truth Synthesis
point of view. This experience alone is not sufficient to become a
racing driver, because you are a mere consumer, not a participant.
Now,
what will happen if you look at the race through the Implicative
Truth Synthesis mind lenses?
I
use one term from mathematics - axioms, just to be precise in the
definitions. Although it sounds exotic, this concept is quite
manageable to understand: axioms of a system are the statements that
describe how to obtain any state of the system.
Defining
any system via its axioms allows you to focus on the possible states
that system can take. In the example of the racing car, the engine
can be one axiomatic system. The engine’s axioms define the
starting points of how you can define and reach any state within the
system – within the engine. Hence, the axioms of the car engine can
be:
- engine can start
- engine can run with different gas intake
- engine can run at different speeds depending on the shifting gear
- engine can produce different torque at the different speeds and the load torques
These
are the car engine’s axioms!
States
of the engine, derived from these axioms, can be:
- the engine starts
- the gas pedal moves along certain positions causing different amounts of fuel to be injected into cylinders every second
- the gear changes several times per minute thus changing engine’s output torque
- he temperature of the engine changes over time.
At
each point in time the engine is in one of these allowable states.
When I say allowable it means, for example, that with certain amount
of gas and with certain gear shift, engine will produce only a
certain amount of torque, allowable by physics laws. However, physics
laws can dictate only how the engine will respond - they can not
control the driver’s creative input like how much he or she will
press the gas pedal or which gear shift he or she will select.
As
you can see, car engine can have many allowable states which its
axioms can “create”. We will focus more on these states rather
than on the axioms because axioms are fixed, they don’t change,
while the states can change over time - they can be continuously
transition from one to another.
So,
allowable states of a car engine are any physically possible
combination of the following: the amount of fuel (gas), the gear, and
the produced torque. This obviously can change during the race or
when the engine is on the test table in a factory. Now, note how the
engine designers and test engineers don’t know which of those
combinations will happen during a race, the combination reflecting
the racing strategy of the driver! Engineers’ work in another
axiomatic system decoupled from the racing strategy. They only want
to deliver to a driver a lot of possible, allowable states of the
engine so she can skilfully race, and possibly win. This decoupling
along the axiomatic boundaries allows engineers to focus only on
the engine design and not on the driver’s skill or her mental state
during the race.
After
a company purchases a car engine and mount it in its racing car, it’s
time to name a driver. Notice how the company can choose any driver.
The engine really doesn’t care who is driving. It will only do what
is promised by its design: to produce a certain torque for a certain
sequence of gas pedal locations and gears selection. Who is creating
the sequence really does not matter to the engine. But, for the
company it does matter who will drive the car! The company wants to
choose the most skilled and experienced driver. And here is where the
Implicative Truth Synthesis commits in. When the driver takes the
seat and when the engine is on, driver will select some of the
allowable states of the engine. The driver’s thought, signifying
intent to drive in a certain way, implies that he will press gas
pedal to some degree and shift gears to certain level. This
implication synthesised a new truth: driver is pressing the gas pedal
and the car engine is responding in a desired way.
Imagine
that company needs to select one of three drivers, all member of its
team, after they race against each other. They will drive the cars
with the same engines. You can immediately see how the design of the
engine is an independent axiomatic system from the strategy how to
utilize it. Drivers are linked to the engine via Implicative Truth
Synthesis – given the driver’s strategy it implies that the
driver will press gas pedal in one way and change gears in another
thus causing the engine to perform in certain way. These synthesized
truths are significant – they will separate “good” from “bad”
drivers and the best will win. It will not be up to engine who will
win, it is the same for all drivers – it will be up to the driver.
This is how the team can possibly win the race – to choose the best
driver among them.
The
driver, with all his or her skills and experience, represents one
axiomatic system. Driver can be in any mental state ready to drive,
to press gas pedal, to steer, to change gears; her decision making
during race, her legs and hands positions, are all allowable states
of the axiomatic system called “the driver”. These states are
derived from the driver’s axiomatic system which contains axioms:
- the driver can analyse the road conditions
- the driver can press the gas pedal
- the driver can change the gears
- the driver can analyse his own speed and the speed of others
- the driver can make the decisions how much to press the gas pedal
- the driver can make the decision how to shift gears
- the driver can make the decision how to steer
- the driver can steer
The
driver’s axioms define what the driver can do. The allowable states
of the system called “driver”, tell us what she actually does.
Note
the parallel existence, yet independence, of the described axiomatic
systems – of the driver and of the engine. They don’t need to be
linked in any way and, moreover, they have their properties
independent of each other. The driver can be sitting in a pub having
an orange juice, and still the axiomatic system holds for him – he
can steer (but he doesn’t, he is drinking the juice), he can
process the conditions on the track (but he doesn’t at the moment),
he has ability to press gas pedal, etc. While sitting in the pub he
is still an experienced racing driver although he doesn’t race at
the moment because he is having his juice.
Similar
can be said for the engine. For instance, the racing car can be in
the garage, so the engine is not turned on, yet all the axioms hold
for that engine: engine can start; engine can run with different gas
intake; engine can run at different speeds depending on the shifting
gear, etc.
The
creative, innovative process starts when we connect these two systems
via Premise Based Implicative Truth Synthesis - and this happens
during the race, when the driver is in the car and the engine is
running. We pick premise (an allowable state) from the system A
(driver!) which will imply selection of an allowable state from the
system B (engine!). The driver has a postulating power in
relation to the engine – he can postulate a state of the engine
based on his reasoning. When he makes a decision, he will press the
gas pedal to a certain degree thus defining the state for the engine
and engine will respond to that amount of gas in the way it is
designed for. The new truth has been synthesised – the engine
starts to run as per driver’s input from gas pedal and gear shifts.
Notice
how we bridged (linked) two systems – the driver and the engine! I
call this bridging process crossing axiomatic boundaries using
postulating power from the system A in relation to the system B.
Without
this bridge across the axiomatic boundaries there is no invention,
there is no link – driver can still drink his juice and the engine
still can be in the garage.
From
the vast amount of combinations during the race, consisting of
driver’s reasoning about the track conditions and the other
drivers, and the timing and sequence of events such as pressing gas
pedal, shifting gears, and steering, only certain combinations will
be the winning ones! Of course, driver cannot test all the
combinations to see which will work – but she is aware of this
fact! Based on her experience sometimes she chooses bad combinations
(lose the race) or sometimes she keeps choosing right combinations
all along – and she wins the race!
By
decoupling conceptual systems along their axiomatic boundaries
you can get a clear picture what to focus on. As a driver, who learns
how an engine can react to certain inputs, you will focus on training
– to drive many times along different tracks, thus gradually
becoming familiar with the wining timing of pressing gas pedal,
shifting gears, and steering. This experience will help during a real
race. On the other hand, as a design engineer, you will less focus on
different strategies during race, but more on the engine design –
using engineering principles and laws of physics you build the engine
that will give required racing performance.
In
order to have an outstanding invention (winning a car race is a kind
of invention) you have to choose the appropriate systems and
characterize them via axioms and allowable states. You have to choose
the winning systems A and B which you will link via implication. What
will happen if you don’t choose the right systems? If you put an
inexperienced driver (system A) in the car (system B) you most likely
will not win the race. Or, if you put an experienced driver (system
A) in the car with an inadequate engine (system B) you again, most
likely, will not win the race. Choosing winning systems and linking
them via Implicative Truth Synthesis is the core of my method for
success, and this approach can be applied to virtually any set
of systems.
As
you continue to read you will learn how this method of decoupling
systems along their axiomatic boundaries and Premise Based
Implicative Truth Synthesis can be applied not only to car racing but
to such fields as mathematics and physics, finance, software
programming, arts, music, and, essentially, many areas of your life.
As
the next example, let’s consider the process of artistic painting.
Artistic painting’s axioms relates to the ability to select
brush strokes and colors. On the other hand, the process of
painting’s allowable states can be all possible brush strokes and
all possible colors (and their combinations.) Systems axioms allow
these states. Axioms describe the ways how to obtain different states
of our system. The power of the axioms is that they are sufficient to
fully describe any system, in this example the painting process.
Allowable states, derived from the axioms, in this case from the
painting process, tell you what you actually see when you observe a
painter at work. For instance, you can discover that she has a
palette of colors, that she mixes the colors, and then, using brush
strokes, she composes a new artistic statement each time she touches
the canvas with her brush (with the composition of lines, surfaces,
shapes, and colors, the painter tries to convey her message to us.)
Now,
let’s talk about different level and different sets of axioms.
Once
we look at the painting, a new truth has been created or synthesised.
The truth of how we experience the painting, our evoked feelings when
we look at it, our human, aesthetic experience of it. That truth did
not exist before, even a moment before we looked at the painting.
Moreover,
we, as humans, are “designed” to do many different things and
follow many trains of thoughts, and one of them is experiencing and
enjoying art, in this case a painting. From that perspective, we can
define a new axiomatic system, a system that describes us, our
emotions, feelings, intellect, passions, our capability to look at,
and experience the world, around us.
When
the painter let us look at her painting, she created a logical jump,
an implication: if she made a painting then it implies we could enjoy
it. This example of implication which synthesized the new truth from
two previously existed truths (namely “painter is using brush
strokes to form shapes” and the truth “we can enjoy the
painting”) illustrates the core of the method of Premise Based
Implicative Truth Synthesis. Bear in mind, something is needed to
trigger our aesthetics ability to enjoy art. Nothing is happening if
we walk on the street passing by an art gallery. Our artistic
axiomatic system is idle, no premises or initial triggers take place.
But, once we enter the gallery and stand in front of a painting, a
new truth associated with our experience is created; artistic
axiomatic system is awakened within us and starts triggering those
premises how to enjoy art. We, as humans, just crossed the
axiomatic boundary that envelopes two axiomatic systems, which
are “the painter used brush strokes to create a painting” and “we
have capability to enjoy the painting.”
Of
course, a painter himself represents an axiomatic system. Those
axioms are that she can paint, she can also experience world around
her, and using her talent she can form and convey a message on canvas
using her painting skills.
Hence,
here, we have three axiomatic systems in place. First is the painter.
Using painting axioms he or she paints, creating new artistic truths
on canvas. The process of painting is the second axiomatic system.
The first axiomatic system, the painter’s, has a postulating
power – it can select and postulate initial states of the
second system - brush strokes, color mixing, and painting on canvas.
Then, moving from painting to us, to our, the third axiomatic system,
as audience, painting transfers its message by invoking specific
emotions and feelings (from a huge number of all possible emotions,
feelings we have), that we have experienced while looking at the
painting. Painting is now a premise for us, a given, a-priori,
initial starting point for our axiomatic system “we can enjoy art”.
When the painting is present and we are in front of it, it implies
that we can start enjoying it. From two truths, namely, “it is true
that the painting is given to us”, and another truth “we can
enjoy an artistic painting”, we construct an implication, a new
truth, the real event: there is an artistic painting with implication
that we are enjoying it. New truth is synthesized while we experience
the painting. The presence of painting implied our enjoyment and
experience of it. That’s the Premise Based Implicative Truth
Synthesis.
Note
the significance of the truth synthesis during implication. Without
it we would have two separate, disconnected axiomatic systems: a
painting which, let’s say, hangs on the gallery’s wall and
nothing happens, and the second axiomatic system, which is our
“capability to enjoy an artistic painting,” which, again, is
completely idle in the absence of an instance of a painting to look
at. Only when we stop and stand in front of a painting something
happens. Two axiomatic systems get in contact. Painting’s message
flows into our brains, our capability to enjoy art kicks in and we
have full artistic experience. This truth, via implication, “there
is a painting hence we are enjoying it” is synthesised by our
behaviour and explains the name Implicative Truth Synthesis.
Using
axioms you can construct any allowable state of the system. But, for
success, you have to choose the winning ones. An example of an
allowable system state in the process of painting is: the painter can
randomly mix colors, can do random brush strokes on canvas, and draw
various random shapes. But, it may not be called an art. You can use
a primitive robot to put random colors on the canvas, but that
painting would not make any sense. We need something more. When a
painter put a thought into what he or she will paint, and how, then
her brush strokes and colors on canvas will make a lot of sense. It
will add the artistic value. So, here, we use implication to connect
two axiomatic systems – one is “the painter”, the other is “all
brush strokes and all color mixes”. The painter’s axiomatic
system has postulating power to initiate certain starting
states within the second axiomatic system of, “brush strokes.”
So, when a painter has an idea in his mind then it implies he will
make a specific brush strokes and mix only certain colors. We crossed
the axiomatic boundaries here with this implication. We influenced
selection of starting points in one axiomatic system (“series of
specific brush strokes and color mixes”) by the result from another
axiomatic system (“an internal idea of the painter which he wants
to transfer on canvas”.) As you will see later, every creative
process will consist of these steps: dividing the bigger system into
smaller axiomatic systems, delineate those using axiomatic
boundaries, then find the implications that cross axiomatic
boundaries and synthesize new truths. The products of our
creative process are exactly these new truths.
Let’s
talk about some axiomatic systems linked to art. A painter, as a
businessman or a business woman, who wants to sell her art, is aware
(consciously or unconsciously) of this axiomatic systems interplay.
As an artist, she must be capable to invoke powerful emotions to each
art gallery visitor who stops in front of her painting. Moreover, in
order to commercially succeed as an artist, he or she has to
universally appeal to every human, or at least, to those who can
appreciate art. And, while she may spend days or months working on
the painting, the condensed artistic message must be often conveyed
to an art gallery visitor in a matter of minutes. On the other hand,
we, as humans, have our values, among which is that art matters to
us. We are ready to pay millions of currency to own a work of art
(for instance a painting). And, here we generate another axiomatic
system that describes our monetary social mechanisms. The banking
system also plays a role, as well as personal wealth, even telephone
electronic technology bidder uses while bidding (at an art auction).
Each of these systems, the bidder, the wealthy individual, the
subjective monetary value of the painting, the monetary system, the
telephone communication system can be delineated and described via
their axioms, while Implicative Truth Synthesis connects these
“systems” via premises and implications (look at all connected
activities that happen during an auction.) If an artist wants to sell
her work she has to be, and is, aware precisely of all these systems
and their connections, but perhaps under different labels.
From
axioms you can build any or all parts of a system starting with
premises. Often, within the system, you can consider your premises
to be axioms for that particular part of the system only because, by
definition, axioms are starting points; statements accepted as true
which do not need to be proven within the system built from them. It
does not mean that axioms cannot be proven in another system and
linked via Implicative Truth Synthesis to the system those axioms can
build. For instance, a number is, so to speak, non-provable in
mathematics, it’s given, it exists a-priory, yet the whole
mathematics is built on it. But, in psychology or neuroscience the
concept of a number can be proven and researched separately.
Your
road to success consists of choosing a winning system with its
interrelationships and your awareness that it is an axiomatic system,
that you have postulating power to initiate starting states,
conditions within the system, without proofs. This system will
produce results, range of truth values that could imply another
truth, a postulate, in the next, linked system, synthesising the new
truth from this implication. With this, the Implicative Truth
Synthesis method liberates you from the boundaries of one
system or one domain of knowledge.
The
system will be called the winning system if, at the end of the chains
of Implicative Truth Synthesis steps, it has tangible social value,
if it gives something what matters to us, something what we value.
Defining
system via its axioms gives us the advantage to analyze any system in
the correct way – using logic (which is the science of analyzing
and manipulating truth values, the same way mathematics is about
numbers, and music is about tones.) If we want to create a new
truth, new invention, new original entity, we connect the two
axiomatic systems via Implicative Truth Synthesis.
After
you become familiar with more examples of Implicative Truth
Synthesis, you can visit this chapter, any number of times, and use
it as a reference.
Check out my book on Amazon, "Power Reasoning for Success!
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